In 2028, asteroid XF11 missed the Earth by 200,000 km.
In spite of the near-disaster, Earth slowly began to lose interest in space and the men and women it had sent there. The habitats were left to their own resources. The Solar Nations were born.
The year is 2063. A resource-starved Earth has returned
to space in search of new raw materials for its teeming billions. But Earth
has found that the Solar System is not the place it left decades ago. The
technology and culture of the Solar Nations have not only survived, but
they have thrived, with achievements far beyond those of the home planet.
Old enemies, new allies, new discoveries, and old suspicions dominate the
relations of the people of the new Solar System.
Exodus Project is an outgrowth of a fully-developed background for a series of hard science fiction stories I am in the process of writing. As I was writing the background, it occurred to me that it would also be a perfect setting for a space combat game such as Full Thrust. I am in the process of developing a strategic-level boardgame set in this background and possibly an RPG as well. I hope that you'll find these pages both interesting and informative and useful to your own games. At the very least, I hope that this will serve a useful reference for anyone interested in realistic physics and its application to gaming systems. Enjoy!
Full Thrust Tactical Combat System
About the background: The image is a
plot of the actual positions of the planets on 1 Jan 2063. All of
the stars shown are actual stars, plotted in their correct positions, as
seen from slightly above the plane of the solar ecliptic.
Games mentioned on this site are trademarks and copyrighted by their owners, no challenge to their copyrights and trademarks is intended.
The Exodus Project and related articles ©2001 Keith Watt
"The Exodus Project" and the Exodus Project logo are trademarks of Exodus Publishing/Keith
Watt, 2001.