Exodus Project Scenarios
Desperate Measures
This scenario re-creates the First Battle of Titan as
fought on 1 January 2063. Assembled are task forces from four of the six
solar nations: the Federal Republic of Mars, the Venusian Mining Corporation,
the United Nations Space Command, and the Mecurian Navy. Each nation has
its own objectives and its own agenda. The prize is control of Saturn's
moon Titan, at once the home of the only known extraterrestrial lifeform
and the site of fabulous mineral and hydrocarbon wealth. The frozen Saturnian
system is months away from the populated regions of the Solar System; the
issue will be settled by the small fleets which happened to be at hand.
The scenario can be fought with standard Full
Thrust Fleet Book rules using vector movement (with the exception of
no thruster "pushes", see the FT/Exodus Project
interface for why) and predesigned spacecraft. Additionally, the ships
will be equipped with realistic deuterium-tritium fusion drives, hence
the scale of the battle is 1 inch = 1 MU = 80 km and 1 thrust point = 0.01g.
Finally, the optional fuel rules will be used as
well (fuel cards, available in Adobe Illustrator
and JPG format, will be needed). Collectable-card
format SSD's in Adobe Illustrator and JPG
format. give the starting fleets for each nation.
Victory Conditions: Federal Republic of Mars
Your ultimate objective is to protect the Titanian lifeforms
on the surface. Secondary to that objective is to protect your scientists
which have been evacuated to transports. At your discretion, you may keep
the transports in orbit about the planet (i.e., near your starting edge)
or you may attempt to evacuate them from the system by having them escape
off the opposite edge. As you hope to win an alliance with the Mercurians,
you may not under any circumstances fire upon a Mercurian ship (lose 1
point for each point of damage you inflict upon a Mercurian vessel). You
start in Titan orbit on one short edge of the table.
Victory Points
Destruction or retreat of all VMC and UNSC ships by
any party: 50 points
Survival or escape of civilian transports: 5 points
ea.
Destruction or retreat of UNSC light cruiser: 3 points
Destruction or retreat of UNSC carrier: 2 points
Destruction or retreat of UNSC heavy frigates: 1
point ea.
Destruction or retreat of UNSC 6-fighter squadrons:
1 point ea.
Destruction or retreat of VMC heavy cruiser: 4 points
Destruction or retreat of VMC light cruiser: 3 points
Destruction or retreat of VMC super destroyers:
1 point ea.
Total possible points: 80 points
Victory Conditions: Mercurian Navy
You have no interest in the Titanian lifeforms nor the
Martian scientists whatsoever. Your sole and only objective is to destroy
as many VMC and UNSC ships as possible (with preference to the former).
You get no points for destroying Martian ships, however, you lose no points
if they get in your way. You start on the same edge of the table as the
Martians, but 6" in front of them.
Victory Points
Destruction or retreat of all VMC and UNSC ships by
any party: 50 points
Destruction of VMC heavy cruiser: 6 points
Retreat of VMC heavy cruiser: 4 points
Destruction of VMC light cruiser: 5 points
Retreat of VMC light cruiser: 3 points
Destruction of VMC super destroyers: 2 points ea.
Retreat of VMC super destroyers: 1 points ea.
Destruction of UNSC light cruiser: 4 points
Retreat of UNSC light cruiser: 3 points
Destruction of UNSC carrier: 3 points
Retreat of UNSC carrier: 2 points
Destruction of UNSC heavy frigates: 2 point ea.
Retreat of UNSC heavy frigates: 1 point ea.
Destruction or retreat of UNSC 6-fighter squadrons:
1 point ea.
Total possible points: 80 points
Victory Conditions: Venusian Mining Corporation
Your objective is to gain control of Titan. To do so,
there must no Martian ships remaining on the board. Your secondary objective,
however, is to destroy as many Mercurian ships as possible. You had to
use a significant portion of your fuel to make the approach to Titan, therefore,
cross off half the fuel boxes for each of your ships. You start on the
edge of the table opposite the Martians.
Victory Points
Destruction or retreat of all FRM and MN ships by any
party: 50 points
Destruction of civilian transports: 5 points ea.
Destruction or retreat of FRM heavy cruiser: 4 points
Destruction or retreat of FRM escort cruiser: 3
points
Destruction or retreat of FRM destroyers: 1 point
ea.
Destruction or retreat of MN battleship: 6 points
Destruction or retreat of MN heavy cruiser: 3 points
Destruction or retreat of MN destroyer: 2 points
Total possible points: 80 points
Victory Conditions: UN Space Command
Your objective is to gain control of Titan. To do so,
there must be no Martian or Mercurian ships remaining on the board. You
had to use a significant portion of your fuel to make the approach to Titan,
therefore, cross off half the fuel boxes for each of your ships. You start
on the edge of the table opposite the Martians.
Victory Points
Destruction or retreat of all FRM and MN ships by any
party: 50 points
Destruction of civilian transports: 5 points ea.
Destruction or retreat of FRM heavy cruiser: 4 points
Destruction or retreat of FRM escort cruiser: 3
points
Destruction or retreat of FRM destroyers: 1 point
ea.
Destruction or retreat of MN battleship: 6 points
Destruction or retreat of MN heavy cruiser: 3 points
Destruction or retreat of MN destroyer: 2 points
Total possible points: 80 points
Victory Conditions: Vestan Federation
Your objective is to protect the Titanian lifeforms.
You have no particular interest in supporting any of the warring factions
present in the system. You are aware that the Martians are attempting to
protect the lifeforms and the VMC/UNSC are not. You may fire upon any ships
you desire, however. You are free to make any alliances you like with any
party, but you must uphold those alliances unless the other party has first
broken the alliance. Additionally, you may not enter the game until turn
2 and must set up in the middle of one long edge of the table.
Victory Points
Destruction or retreat of all VMC and UNSC ships by
any party: 50 points
Destruction or retreat of a battleship: 5 points
Destruction or retreat of a heavy cruiser: 4 points
Destruction or retreat of an escort cruiser: 3 points
Destruction or retreat of a light cruiser: 3 points
Destruction or retreat of a carrier: 2 points
Destruction or retreat of a heavy frigate: 1 point
Destruction or retreat of a 6-fighter squadron:
1 point
Destruction or retreat of a destroyer: 1 point
Total possible points: 80 points
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Article ©1999 Keith Watt
All rights reserved.