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ρ=Σ+Ψ

Gallery 10



I finally got fed up with the missile pods, and re-did them from scratch. I made a tapered cone for one of the missile pod ends. I duplicated it, and did a Boolean intersection with a short length of cylinder in one of the first ring positions.

I then extracted just the twelve vertices that defined the intersection between the cone and the cylinder.

This was moved to the master cap and joined to it. By using the front and side views it was moved to rest on the surface of the master cap. It was spin-duped to place the other six holes. Then it was just a matter of adding edges connecting the cap vertices to the hole verticies, filling in the new faces, and deleting the vertices inside the hole.

The process was repeated for the second ring of thirteen holes.

Now we have a cap with holes. This was duplicated and mirrored to make the other cap of the missile pod. The second cap was positioned a short distance from the first, and the vertices of the holes and the trailing edge of the cap were connected by edges. This creates the tube holes and the skin of the pod.

All you have to do next is scale the pod along the Y axis to the proper size, move it into place, and duplicate it for the starbord pod.

A lot of work, but not as hard as it could have been. The result was much better looking than the old pod, and it had a quarter of the polygons.

Time to finish the side engines. The front has a sort of turbine intake, faintly visible on the cover painting. One blade was created, and the others were spin-duped.

The rear of the side engines were divided into six rings of vertices by the Cut tool, then scaled and grabbed to create the nested cylinders.

The modeling is basically done, but the hard part is always the texturing.

Just some quick wire-frame renders for fun.