Introduction

Among science fiction stories with space flight, the overwhelming majority are about combat, both between spacecraft and between futuristic ground troops. Not to mention the occasional starship marine assault trying to board a hostile ship while in flight. Yes, there are a few non-combat stories, mostly about exploration, but space combat is here to stay.

In this section is information about military theory and organization in general, even as it pertains to the present day. The next section focuses on the branches of the military as they may operate in a science-fictional rocketpunk future.

Ken Burnside: So, you're design a game about the clash of whosamawhatsits — empires, democracies, concordances of the color mauve.

Why do you have a military? What does it do for you?

Historically, militaries can be thought of as insurance policies. "If you would have peace, prepare for war." During the Cold War, we prepared for a war that was unwinnable by any logical metric — all we could do was ensure that, if we were taken out, the Russians were as well.

In large part, this is because we finally had a strategic weapon that had no counter.

Now, fast forward to the 100 kps suicide ramming vehicle so beloved of the list.

(ed note: a vehicle at that speed would have about 1,000 Ricks of damage, meaning each kilogram of vehicle would inflict the damage of a 1 kiloton nuclear device. If the vehicle had the same mass as a Russian Oscar-II submarine {13,900 metric tons} it would do 13.9 gigatons of damage, equal to 550-odd city-killer nuclear warheads, or five earthquakes that are 9.5 on the Richter scale, or mixing a third of a metric ton of antimatter with a third of a metric ton of matter. In other words, that innocent looking merchant spacecraft could be a civilization-destroying weapon of mass destruction.)

We'll assume it's got a thrust of 10 milligees — high enough that orbital mechanics translates into a bit of Kentucky windage.

It's going to take a fair chunk of time (~1,020,000 seconds) to build up to its impact parameter. Call it, with course corrections, two weeks.

At what point does its acceleration parameter make you worry?

At what point do you throw diamondoid BBs into its approach path, just to be sure?

Assume you can tell who launched it from looking at its approach vector.

At what point do you set your own retaliatory strike in motion?

What role does your military play in all this?

How does it change when you're trying to protect assets across the solar system? Is there any asset that is so expensive that it's worth committing something as expensive as a military force to protect it?

We don't send aircraft carriers out to protect lemonade stands, for one example. We used to (and arguably still do) send Marines to protect oil terminals.

So what are you defending? Is it worth the candle needed to protect it?

Are there any reasonable outcomes to an armed conflict other than "destroy everything"?

Can you trust a surrender signal put out by something moving at 100 kps?


Issac Kuo: Typically, the first job of the military is to deter/suppress revolutionaries. The irony, of course, is that it's usually the military itself that revolts and takes over. (see below)


Rick Robinson:

(Ken Burnside: Are there any reasonable outcomes to an armed conflict other than "destroy everything"?)

Usually. Something easy to forget, since WW II still looms so huge in our perceptions, is that "unconditional surrender" is fairly exceptional. Most wars, even big ones, end on terms.

War motivations can range from extermination to le sport des rois (The Sport of Kings). A common motivation that can be a bit problematic in space is real estate (and natural resources generally), because there is so much of it out there. Location, location, location still matters, but current geopolitics would be a lot different if there were dozens of other Persian Gulfs out there, worth reaching once oil hit $100/bbl.


Anthony Jackson: (Ken Burnside,) Your bias is for Interesting Wargames (and interesting science fiction stories). This is an understandable bias, but not terribly relevant to realism. There's a high chance that space warfare winds up being based on a doctrine of massive retaliation and a small number of defended points, rather than defense.


Issac Kuo: Hmm...you're saying that the attack vs defense balance is probably going to be heavily tilted toward attack. That's actually the balance which makes for Interesting Wargames. When the balance is tilted toward defense, you end up with tedious WW1 style slogfests, where it's hard to make any sort of progress. (ed note: see WW1 Trench Warfare) When the balance is tilted toward attack, that's when you can get a dynamic situation with lots of action.


Rick Robinson: What is it to the defender whether you scrag his shipyards with purpose built munitions or kitty litter? Either way he loses the shipyards.

The defender's only choice is to resist or not. If war is to the knife, he'll resist, and exact whatever cost on the attacker he can. If war is not to the knife, things get more interesting. As a defender I may prefer to surrender some objective, hoping to make you surrender it back to me later in the war.

But to usefully accept my surrender you have to bring espatiers — to use Tyge Sjostrand's great alternate word for space marines — as a boarding and occupation party. That requires mass and equipment, paid for by sacrificing some torch drones or whatever munitions. So in a limited war, your ability to compel surrender is compromised by your ability to accept it.

And of course the alternatives are not surrender without resistance versus fighting to the (robotic) death. A defending force may choose a test of arms before withdrawing and surrendering some objective.

From a thread in SFConSim-l
THINGS YOU ARE NO LONGER ALLOWED TO DO IN THE IMPERIAL MILITARY SERVICE

From: Master-at-Arms, CS Ablator
To: All Personnel, Task Group SPIKY POTATO
Subject: Prohibitions That Should Not Have To Be Explicit

It has come to my attention that due to the less than challenging nature of our current duty station, certain behaviors qualifying as discipline problems have become alarmingly common throughout this Task Group. Worse, it has come to the Admiral’s attention, and the Admiral, permit me to assure you, is even less amused by them than I am.

From the date of posting this notice, therefore, the following are now explicitly prohibited, and violations will attract the full weight of Article Three to the violator and anyone else involved.

  1. The chief reason for the unchallenging nature of our present duty station is the technical advantage we enjoy over the enemy. The correct military terminology for this, however, is battlespace supremacy. Under no circumstances is it to be referred to in after-action reports as god mode. Good grief, people, you all know that our AARs are matters of public record. Try to show a little professionalism.
  2. Local allies are technically referred to as colonial troops, and not as ablative meat, however lacking their TO&E might be. At least where they can hear you.
  3. Even if the locals have no missiles capable of doing more than bouncing off our ships’ hulls, the tactical tank is for monitoring local-space activity. Not for playing Galaxy of Conquest in super-high-res. (And if you’re the officer Captain Oricalcios walked in on mid-game, your tactics were terrible and you just failed this year’s promotion board.)
  4. The official motto of the Imperial Military Service is “Between the Flame and the Fire”. Unofficially, the paraphrase “civilization has enemies; we kill the bastards” has been usually tolerated. All of the following, however, are to be avoided: “Your sexy new war gods”, “because nuclear ain’t enough”, “death death death death death”, and any references to squid.
  5. Yes, the paderi are a quadrupedal species. This does not mean that our local allies can be used as cavalry mounts.
  6. Even, and I wish to emphasize this in particular, if it was their idea. Even assuming that it is a good idea, the optics are terrible.
  7. Nor are any of our current variety of combat drones suitable for use in this role. You’ll just have to live without valiantly charging down the enemy so you can hit them with your sword.
  8. Even if you have a cavalry sword. Why do you have a cavalry sword?
  9. Your fellow legionaries are not to be used as projectile weapons.
  10. Betting on arm-wrestling with civilians while wearing power-assisted armor is forbidden, even if they are drunk and spoiling for trouble. The local hospitals have started to complain.
  11. Combat stimulators are not to be considered a substitute for esklav, no matter what you think of the mess brew.
  12. Nor, although the Imperial Military Service is relatively permissive where fraternization is concerned, are they to be used to spice up your love life. Surgeon-Lieutenant Aendyr has been issued a blanket authorization to post pictures.
  13. While chameleon coatings can be set to any color and pattern, flames, hot pink, your favorite painting, or last week’s episode of Battle Beyond the Brane are not approved for field use.
  14. Aftermarket speaker systems are not to be fitted to combat exoskeletons. Your AI already provides a perfectly adequate soundtrack.
  15. …even if you did require them to “challenge the enemy to a dance-off”, we have a requisitions procedure for a reason.
  16. No military equipment is to be used for recreational purposes. If whatever you thought of makes you smile, giggle, or laugh, you are to assume that it constitutes recreational purposes until advised otherwise.
  17. Especially if it involves any intersection of stealth hardware with practical jokes.
  18. Yes, cook-outs are recreational. Besides, no heat-generating weapons in inventory can be turned down far enough to leave the meat even slightly edible. Yes, we checked.
  19. So is requisitioning drop shuttles for booze runs or ‘surprise rapid insertion liberty’.
  20. While the IMS recognizes that explosives can be used to solve a remarkable number of classes of problems, and while formal research into expanding this list is usually done by the Office of Military Research and Development it is nonetheless happy to add field improvisations to its official repertoire, this applies to field improvisations. It is not a blanket authorization for unofficial explosives research.
  21. While the Imperial Military Service also has no fan-fiction policy, largely due to no-one ever imagining that it might need a fan-fiction policy, would-be authors are reminded that it still needs to be cleared through all the normal channels before you post it publicly. Especially if you want to illustrate it with staged or real combat videos.
  22. …and if you’re writing that kind of fan-fiction, be aware that at least some of your characters can have you spaced for mutiny.
  23. While your efforts to challenge yourselves are admirable, save it for actual exercises. Pretending you’ve forgotten to bring bullets to the battle so you’ll be forced to improvise may be a challenge, but it’s also a mockery of the rules of war, and just begging for an unpleasant surprise.
  24. Especially if by “improvise” you mean “punch, a lot”.
  25. It’s still a bad idea to play Ancyr roulette even if it’s mathematically impossible for the bullets to penetrate N45 Garrex field combat armor.
  26. …especially if whoever you’re playing it with isn’t wearing N45 Garrex field combat armor.
  27. Unless you’re a psychological warfare specialist, you are not authorized to conduct psychological warfare.
  28. Against either side.

That is all. Or rather, that had better be all, because Ablator has an awful lot of hull that could stand a good cleaning. Six by six?

Soldiers and Civilians

Author Jerry Pournelle often says that "the purpose of the army is to break things and kill people". This is true but more from the effect standpoint, not the cause standpoint.

My USAF vet father taught me that in the United States Armed Forces the first principles of war is The ultimate military purpose of war is the destruction of the enemy's ability to fight and will to fight.

So soldiers are trained to have the skill sets needed to perform their military's principles of war. Civilians may look down their noses at soldiers, but without the soldiers the civilians would be either dead or enslaved.

TOMMY

I went into a public-'ouse to get a pint o' beer,
The publican 'e up an' sez, "We serve no red-coats here."
The girls be'ind the bar they laughed an' giggled fit to die,
I outs into the street again an' to myself sez I:
     O it's Tommy this, an' Tommy that, an' "Tommy, go away";
     But it's "Thank you, Mister Atkins", when the band begins to play,
     The band begins to play, my boys, the band begins to play,
     O it's "Thank you, Mister Atkins", when the band begins to play.

I went into a theatre as sober as could be,
They gave a drunk civilian room, but 'adn't none for me;
They sent me to the gallery or round the music-'alls,
But when it comes to fightin', Lord! they'll shove me in the stalls!
     For it's Tommy this, an' Tommy that, an' "Tommy, wait outside";
     But it's "Special train for Atkins" when the trooper's on the tide,
     The troopship's on the tide, my boys, the troopship's on the tide,
     O it's "Special train for Atkins" when the trooper's on the tide.

Yes, makin' mock o' uniforms that guard you while you sleep
Is cheaper than them uniforms, an' they're starvation cheap;
An' hustlin' drunken soldiers when they're goin' large a bit
Is five times better business than paradin' in full kit.
     Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?"
     But it's "Thin red line of 'eroes" when the drums begin to roll,
     The drums begin to roll, my boys, the drums begin to roll,
     O it's "Thin red line of 'eroes" when the drums begin to roll.

We aren't no thin red 'eroes, nor we aren't no blackguards too,
But single men in barricks, most remarkable like you;
An' if sometimes our conduck isn't all your fancy paints,
Why, single men in barricks don't grow into plaster saints;
     While it's Tommy this, an' Tommy that, an' "Tommy, fall be'ind",
     But it's "Please to walk in front, sir", when there's trouble in the wind,
     There's trouble in the wind, my boys, there's trouble in the wind,
     O it's "Please to walk in front, sir", when there's trouble in the wind.

You talk o' better food for us, an' schools, an' fires, an' all:
We'll wait for extry rations if you treat us rational.
Don't mess about the cook-room slops, but prove it to our face
The Widow's Uniform is not the soldier-man's disgrace.
     For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
     But it's "Saviour of 'is country" when the guns begin to shoot;
     An' it's Tommy this, an' Tommy that, an' anything you please;
     An' Tommy ain't a bloomin' fool -- you bet that Tommy sees!

From TOMMY by Rudyard Kipling (1890)
WARRIORS AND STATESMEN

      Western myth and legend stress the importance of the warrior in society. From the marryanu, chariot warriors of the battle-ax people, to Cuchulain of Ireland, to George Patton and Douglas MacArthur, the West has looked to its warriors for safety.

     There is another tradition equally as ancient and as important. Military leadership and authority is indispensable, but it is vital that it submit to another sovereign. The French scholar Georges Dumezil, drawing on a passage in Tacitus, divides authority into the dux or war leader, and the rex or fountain of justice; and dux must serve rex.

     This is the glory of the warrior: to serve justice, to do so with courage, and protect the weak; just as the three sins of the warrior are rebellion, cowardice, and rapine and wanton destruction. We have known all this and more for a very long time; it is only in our modern age that we have forgotten.
     It is the glory of the warrior to protect the weak and spare the helpless. It is no less sin to slaughter the innocent than to run from battle or slaughter the sovereign. These precepts are buried deep in the western soul; within every myth and legend, from the Rig Veda to Livy’s History of Rome, from the Eddas to the songs of the ’45. Loyalty to sovereign; courage in battle; and mercy to the helpless. They all spring from the same sources. Weaken one and you weaken them all.
     Now true: it has always been the destiny of the warrior that he is, in battle, released from the common bonds of the law; that he may and must fight and kill and destroy. Because the warrior has been released from the bounds of law, it is all the more important that he return to them after battle. Again every culture has stressed this. Cuchulain must be cooled in three magic cauldrons to remove the heat of battle; only then can he return to his people. The Romans stressed the example of Cincinnatus, and before our schoolbooks were written by positivists and others ignorant of the importance of myth and tradition, the United States ceaselessly told of George Washington. Today our textbooks seem more concerned with Washington’s teeth, and whether he drank brandy, than with the simple fact that he held all the military power on the continent—and laid it down. The French had Bonaparte; we, more fortunate, had Washington.
     The knowledge lies deep in the myths, legends, and history of the west: the warrior in his wrath may destroy destroy his own people; let him be cured of it, and submit to his king, before he comes again among us. We know this, but we try to forget. We want our warrior to be—to be something other than a warrior. And that is dangerous and uncharted territory.

     As the warrior has special virtues, so is he prone to characteristic sins. Few warriors escape them. The stories of every hero of every land are stories not only of virtue, but of the fall from grace. As there are three special virtues, there are three sins of the warrior: disloyalty, cowardice, and wanton violence.
     Heracles rebels against his king; by stealth kills a guest, rather than facing him in battle; and in madness slaughters his own children. Similar destinies await other great warriors, Starcatherus of Scandinavia, Indra of the Rig Veda. They are heroes who have fallen; and as their lives are heroic, so are their punishments. Perhaps punishment is the wrong word. The heroes ask for judgment, and undertake great tasks in atonement.

     We know the characteristic sins of the warrior. There are also sins of the sovereign. One is to take to himself the duties of the warrior.
     Now true: some societies have been led by soldier kings. Most have not been glad of it. The virtues of the soldier are not those of the sovereign. The warrior focuses all energies on a single goal. The rex must see to the good of all, balance a thousand goals of justice and order. The duties conflict. It is best that dux and rex be separate. Each has authority, each has power, but their roles are different.
     Once again myth and legend abound with examples. The greatest warriors are those who serve their king. Those who do not are villains. The most despicable warrior villains are those who murder their king by stealth and go from there to wanton slaughter. Macbeth comes instantly to mind. The most despicable kings are those who waste the courage of their warriors, and dishonor their returning heroes. So says western tradition; so says western experience.

     Is all this more than sentimental twaddle? After all, we live in an age of reason; who cares for myth and legend and tradition? Away with them. We will build our army on rational principles.
     Perhaps. But recall Montaigne: “A rational army would run away.” Societies defended by armies that run away do not endure. Rational principles are of little use to young men about to die ten thousand miles from home. Recall also Machiavelli: “Gold cannot get you good soldiers, but good soldiers can always get you gold.” Building an army on rational principles has its problems.
     Indeed, more problems than appear on the surface: for if you build a rational army, why does it submit to you? Why should those who have a monopoly of force and violence take orders from those who hire them? Perhaps there is more to the ancient traditions than this age supposes.

From WARRIORS AND STATESMEN by Jerry Pournelle (1986)
CIVILIANS DO NOT UNDERSTAND MILITARY MATTERS 1

"Aren't you taking all this too seriously?" Horvath asked. "After all, Captain, the Viceroy's orders were given before we knew much about Moties. Now, surely, we can see they aren't dangerous, and they certainly aren't hostile."

"Are you suggesting, Doctor, that we put ourselves in the position of countermanding an Imperial Directive?"

Horvath looked amused. His grin spread slowly across his face. "Oh no," he said. "I don't even imply, it. I only suggest that if and when — when, really, it's inevitable — that policy is changed, all this will seem a trifle silly, Captain Blaine. Childish in fact."

"Be damned to you!" Sinclair exploded. "That's nae way to talk to the Captain, mon!"

"Gently, Sandy," First Lieutenant Cargill interjected. "Dr. Horvath, I take it you've never been involved in military intelligence? No, of course not. But you see, in intelligence work we have to go by capabilities, not by intentions. If a potential enemy can do something to you, you have to prepare for it, without regard to what you think he wants to do."

(ed note: And as the novel turns out, Cargill was right, and Horvath was very seriously wrong.)

From THE MOTE IN GOD'S EYE by Larry Niven and Jerry Pournelle (1975)
CIVILIANS DO NOT UNDERSTAND MILITARY MATTERS 2

(ed note: Instead of the word "Gentlemen", Andre Norton uses the term "Gentle Homos", which is short for "Gentle Homo Sapiens". The equivalent for ladies is "Gentle Fem". These are from YA novels Norton was writing back in the 1960s, the resemblance to sexual preference terminology is strictly accidental.)

"That is the situation, Gentle Homos." It was Lugard's voice now with a rasping, grating tone increased by the broadcast. "You cannot trust such treaties -"

"Perhaps you cannot, Sector-Captain." That was Scyld Drax. "The military mind is apt to foresee difficulties-"

"The military mind!" Lugard's interruption came clearly. "I thought I made it simple — the situation is as plain as the sun over you, man! You say you want peace, that you think the war is over. Maybe the war is, the kind we have been fighting, but you don't have peace now — you have a vacuum out of which law, and what little protection any world can depend upon, has been drained. And into this is going to spread, just like one of your pet viruses, anarchy. A planet not prepared to defend itself is going to be a target for raiders. There were fleets wrecked out there, worlds destroyed. The survivors of those battles are men who have been living by creating death around them for almost half a generation, planet time. It has become their familiar way of life — kill or be killed, take or perish. They have no home bases to return to; their ships are now their homes. And they no longer have any central controls, no fears of the consequences if they take what they want from the weaker, from those who cannot or will not make the effort to stand them off. You let this ship land — only one ship, you say, poor lost people; give them living room as we have a sparsely settled world — there is one chance in a hundred you read them aright.

"But there are ninety-nine other chances that you have thrown open the door to your own destruction. One ship, two, three — a home port, a safe den from which to go raiding. And I ask you this, Corson, Drax, Ahren, the rest of you. This was a government experimental station. What secrets did you develop here that could be ferreted out, to be used as weapons to arm the unscrupulous?" There was a moment of silence. He had asked that as a man might deliver a challenge.

Then we heard Corson. "We have nothing that would serve as such — not now. When the authorities forced certain of us to such experimentation, we refused — and when that authority left, we destroyed all that had been done."

"Everything?" Lugard asked. "Your tapes, your supplies, perhaps, but not your memories. And as long as a man's memory remains, there are ways of using it." There was a sharp sound, as if a palm had been slapped down hard on some surface.

"There is no need to anticipate or suggest such violence, Sector-Captain Lugard. I — we must believe that your recent service has conditioned you to see always some dark design behind each action. There is not one reason to believe that these people are not what they have declared themselves to be, refugees seeking a new life. They have freely offered to let any one of us come aboard while they are still in off-orbit — to inspect their ship and make sure they come in peace. We would not turn a starving man from our doors; we cannot turn away these people and dare still to call ourselves a peaceful-minded community. I suggest we put it to the vote. Nor do I consider that you, Sector-Captain, are so much one of us as to have a vote."

"So be it-" That was Lugard once more, but he sounded very tired." 'And when Yamar lifted up his voice, they did not listen. And when he cried aloud, they put their hands to their ears, laughing. And when he showed them the cloud upon the mountains, they said it was afar and would come not nigh. And when a sword glinted in the hills and he pointed to it, they said it was but the dancing of a brook in the sun.' "

The Cry of Yamar! How long had it been since anyone had quoted that in my hearing? Why should anyone on Beltane? Yamar was a prophet of soldiers; his saga was one learned by recruits to point the difference between civilian and fighting man.

From DARK PIPER by Andre Norton (1968)
CIVILIANS DO NOT UNDERSTAND MILITARY MATTERS 3

      Briefing was normal for a mission this size. The twenty planeteers who were going down into atmosphere, plus two reserve crews, slouched in their seats and scribbled notes and now and then whispered back and forth about business, concentrating so intently on the job at hand that an outsider might have thought them bored and distracted.
     Captain Dietrich, boss of the Yuan Chwang, mounted the low dais in the front of the briefing room. He was a rather small man, of mild and bookish appearance. After working with him for awhile, one tended to treat cautiously all small men of mild and bookish appearance.

     Tribune Chandragupta entered the briefing room through the rear door. The Captain eyed him thoughtfully. This was the first voyage on which he had been required to carry a Tribune; the idea had been born as a political move in the committee meetings of Earth Parliament, and had earned certain legislators reputations as defenders of liberty.
     Captain Dietrich had no detectable wish to conquer anyone, having of course passed the Space Force psych tests, and he was willing to give the Tribune system a trial. After all, he could always overrule the man, on condition he thought it necessary for the safety of members of the expedition—though he was the only one aboard who could do so. But it seemed to the Captain that this placing of a civilian official aboard his ship might be only the start of an effort by the groundbound government to encroach upon what he considered to be the domain of the Space Force. Every time he went home he heard complaints that the SF was growing too powerful and cost too much.

     “Militarism,” they would say, over a drink or anywhere he met civilians. “We’ve just managed to really get away from all that on Earth, and now you want to start all over, on Mars and Ganymede and this new military base on Aldebaran 2.”
     “The Martian colony is hardly a military base,” he would remind them patiently. “It now has its own independent civilian government and sends representatives to Earth Parliament. The Space Force has practically pulled out of Mars altogether. Ganymede is a training base. Aldebaran 2 you’re right about, mostly; and we do have other military bases.”
     “Aha!” Now how do we know that none of these outlying bases or colonies will ever threaten Earth?”
     “Because all spaceships and strategic weapons are controlled by the SF, and the SF is controlled by the psych tests that screen people trying to enter it. Admittedly, no system is perfect, but what are our alternatives?”

     “We could cut down on this space exploration, maybe stop it altogether. It’s devilish expensive, and there seems no hope it will ever relieve our crowding on Earth. What do we get out of it anyway that makes it really profitable?”
     “Well,” Captain Dietrich might say, “since you talk of militarism, I will ignore the valuable knowledge we have gained by exploration and answer you in military terms. We have the ability to travel hundreds of light-years in a matter of months, and to melt any known planet in minutes, with one ship delivering one weapon. How many races do you think live in our galaxy with similar capabilities?
     No Earthmen had met any but primitive aliens—yet. But people had begun to comprehend the magnitude of the galaxy, where man’s few hundred-light-year radius of domination gave him no more than a Jamestown Colony.
     “Assume a race with such capabilities,” the Captain might continue, “and with motivations we might not be able to understand, spreading out across the galaxy as we are. Would you rather have them discover our military base on Aldebaran this year, or find all humanity crowded on one unprotected Earth, perhaps the year after next?

     Dietrich got a wide range of answers to this question. He himself would much prefer to meet the hypothetical advanced aliens a thousand light-years or more from Earth, with a number of large and effective military bases in between.

From PLANETEER by Fred Saberhagen (1961)

Soldiers Are Not Police

Keeping in mind the purpose of the army re: things and people will tell you why soldiers make terrible police, and why militarizing the police is a very bad idea. At least in a democratic society, at any rate. The skill sets of soldiers and police are totally different.

Militarized police are only useful for authoritarian governments oppressing the citizens. Such governments find it very handly to have police who are skilled at shooting people and blowing up buildings.

Miss Beedle clapped her hands. “ Well, that's good, isn't it? You have them bang to rights! "

It always embarrassed Samuel Vimes when civilians tried to speak to him in what they thought was "policeman." If it came to that, he hated thinking of them as civilians. ‘What was a policeman, if not a civilian with a uniform and a badge? But they tended to use the term these days as a way of describing people who were not policemen.

It was a dangerous habit: once policemen stopped being civilians the only other thing they could be was soldiers.

From SNUFF by Terry Pratchett (2011)
POSSE COMITATUS ACT

The Posse Comitatus Act is a United States federal law (18 U.S.C. § 1385, original at 20 Stat. 152) signed on June 18, 1878 by President Rutherford B. Hayes. The purpose of the act – in concert with the Insurrection Act of 1807 – is to limit the powers of the federal government in using federal military personnel to enforce domestic policies within the United States. It was passed as an amendment to an army appropriation bill following the end of Reconstruction and was subsequently updated in 1956 and 1981.

The act only specifically applies to the United States Army and, as amended in 1956, the United States Air Force. While the act does not explicitly mention the United States Navy and the United States Marine Corps, the Department of the Navy has prescribed regulations that are generally construed to give the act force with respect to those services as well. The act does not apply to the Army National Guard or the Air National Guard under state authority from acting in a law enforcement capacity within its home state or in an adjacent state if invited by that state's governor. The United States Coast Guard, which operates under the Department of Homeland Security, is not covered by the Posse Comitatus Act either, primarily because although the Coast Guard is an armed service, it also has both a maritime law enforcement mission and a federal regulatory agency mission.

The title of the act comes from the legal concept of posse comitatus, the authority under which a county sheriff, or other law officer, conscripts any able-bodied man to assist him or her in keeping the peace.

From the Wikipedia entry for POSSE COMITATUS ACT

"And so I am trading in drugs," Lermontov told his visitor. "It is hardly what I expected when I became Grand Admiral."

"I'm sorry, Sergei." Grand Senator Martin Grant had aged; in ten years he had come to look forty years older. "The fact is, though, you're better off with Fleet ownership of some of the borloi plantations than you are relying on what I can get for you out of the Senate."

Lermontov nodded in disgust. "It must end, Martin. Somehow, somewhere, it must end. I cannot keep a fighting service together on the proceeds of drug sales—drugs grown by slaves! Soldiers do not make good slavemasters."

Grant merely shrugged.

"Yes, it is easy to think, is it not?" The admiral shook his head in disgust. "But there are vices natural to the soldier and the sailor. We have those, in plenty, but they are not vices that corrupt his ability as a fighting man. Slaving is a vice that corrupts everything it touches."

From FALKENBERG'S LEGION by Jerry Pournelle (1990)

Making Civilians Into Soldiers

Turning a new recruit into an actual functioning soldier is very tricky. It ain't easy training rational human beings to advance into harms way on command when the logical self-preserving option is to run away.

In "boot camps", civilians joining the military are trained to become soldiers by the sergeants ("basic training" or "recruit training"). This includes a necessary transformation of the civilian's personality. It is sort of like brain-washing, but in a good way. A civilian mind-set will not work at all in a military environment (indeed, in a combat situation it can be fatal), the change over to a military mind-set is vital. It takes a military person to obey a command to charge into an enemy position blazing at you with a hail of bullets, most civilians would flee.

Some aspects of basic training are psychological: instructors reason that recruits who cannot reliably follow orders and instructions in routine matters will likely be unreliable in a combat situation wherein they may experience a strong urge to disobey orders or to flee and thereby jeopardize themselves, their comrades, and the mission. Volunteers in a combat unit will experience a unique level of 'agreement' among participants, termed unit cohesion, which cannot be equaled in any other human organization as each team member's life may depend on the actions of the recruit to their right or left. Special forces and commando units fully develop this unit cohesion.

The process of transforming civilians into military personnel has been described by military historian Gwynne Dyer as a form of conditioning that encourages inductees to partially submerge their individuality for the good of their unit. Dyer argues that the conditioning is essential for military function because combat requires people to endure stress and perform actions that are absent in normal life. Military units are therefore incomparable to civilian organizations because each participant is in mortal danger and often depends on the others.

From the RECRUIT TRAINING entry of Wikipedia

When a new soldier gets their first three-day pass to go visit home, they are often warned that "home" will seem to have radically changed (actually it is the soldier who changed). The soldier will find that their family will understand their words but not their language. That's when the soldier realizes they are not civilians any more.

After the recruit has finished basic training they then are given Advanced Individual Training. This is where they actually learn the technical skills required for their job. Basic training is mostly intended to transform a civilian into a soldier (granted they are given training in military universal fundamental skills, like how to use their combat weapon).


     "How you doing, turtle?" Lieutenant Cooter asked. He'd raised his visor also. "See any Consies?"
     Suilin shook his head. "I just . . ." he said. "I just shot, in case . . . Because you guys were shooting, you know?"
     Cooter nodded as he lifted his helmet to rub his scalp. "Good decision. Never hurts t' keep their heads down. You never can tell . . . ."
     He gazed back at the burning waste through which they'd passed.
     Suilin swallowed. "What's this 'turtle' business?" he asked.
     Gale chuckled through his visor.
     Cooter smiled and knuckled his forehead again. "Nothin' personal," the big lieutenant said. "You know, you're fat, you know? After a while you'll be a snake like the rest of us."
     He turned.
     "Hey," the reporter said in amazement. "I'm not fat! I exercise—"
     Gale tapped the armor over Suilin's ribs. "Not fat there, turtle," the reflective curve of the veteran's visor said. "Newbie fat, you know? Civilian fat."

From ROLLING HOT by David Drake (1989)
THE ECONOMICS OF WAR

“The science of war is moving live men like blocks.”

—Stephen Vincent Benet, John Brown’s Body

      To most non-economists, economics has something to do with money, and the economics of war presumably has to do with how we pay for the bombs and bullets. Economists have different and broader ideas of what their field is; my own favorite definition is that economics is that approach to understanding human behavior which starts from the assumption that individuals have objectives and tend to choose the correct way to achieve them. From this standpoint, the potential subject matter is all of human behavior (some of my colleagues would include animal behavior as well) and the only test of whether behavior is or is not economic is the ability of our basic assumption to explain or predict it.

     Given such a broad definition of economics, one might almost say that all of warfare reduces to the technical problem of making guns that will shoot and the economic problem of getting someone to shoot them, preferably in the right direction. Board games, strategic simulations and popular articles tend to emphasize the technical problems—how far a tank will shoot, what kind of armor it will go through and how many tanks (or knights or hoplites) each side has; they generally take it for granted that the playing pieces will go where they are moved. In real battles they frequently do not. The economic problem is why they do not and what can be done about it.

     Economics assumes that individuals have objectives. We do not know all of the objectives that any individual has, but we do know that for most of us, staying alive is high on the list. The general commanding an army and the soldier in the front line have, in one sense, the same objectives. Both want their side to win, and both want both of them to survive the battle. The soldier, however, is likely to rank his own survival a good deal higher and the general’s survival a good deal lower in importance than the general does. One consequence of that disagreement is that the general may rationally tell the soldier to do something and the soldier may rationally not do it. Neither is necessarily making a mistake; each may be correctly perceiving how to achieve his ends.

     Consider a simple case. You are one of a line of men on foot with long spears; you are being charged by men on horses, also carrying spears (and swords and maces and…). You have a simple choice: You can stand and fight or you can run away. If everyone runs away, the line collapses and most of you get killed; if everyone stands, you have a good chance of stopping the charge and surviving the battle. Obviously you should stand.

     It is not so obvious. I have described the consequences if everyone runs or everyone stands, but you are not everyone; all you control is whether you run or fight. If you are in a large army, your decision to run will only very slightly weaken it. If you run and everyone else fights and wins, some of them will be killed and you will not. If you run and everyone else fights and loses, at least they will slow down the attack—giving you some chance of getting away. If everyone runs and you stand to fight, you will certainly be killed; if everyone runs and you run first, you at least have a chance of getting away. It follows that whatever everyone else is going to do, unless you believe that your running away will have a significant effect on who wins (unlikely with large armies), you are better off running. Everyone follows this argument, everyone runs, the line collapses, you lose the battle and most of you get killed.

     The conclusion seems paradoxical; I started by assuming that people want to live and correctly choose the means of doing so and ended by predicting that people will behave in a way that gets most of them killed. But rationality is an assumption about individuals, not about groups. Each individual, in my simple example of the economics of war, is making the correct decision about how he should act in order to keep himself alive. It so happens that the correct decision for me (running away) decreases the chance of being killed for me but increases it for everyone else on my side, and similarly for everyone else’s correct decision; individually, each of us is better off (given what everyone else is doing) than if he stood and fought, but we are all worse off than we would be if each of us had failed to reach the correct conclusion and we had all stood and fought.

     If this still seems paradoxical to you, consider a more homely example—an economic problem that occurs twice a day two blocks from where I am sitting. The scene is the intersection of Wilshire and Westwood, said to be the busiest in the world. The time is rush hour. As the light on Wilshire goes green, the traffic surges forward. As it turns yellow, a last few cars try to make it across. Since Wilshire is packed with cars, they fail and end up in the intersection, blocking the cars on Westwood, which now have a green light. Gradually the cars in the intersection make it across, allowing the traffic on Westwood to surge forward—just as the light changes again, trapping another batch of cars in the intersection.

     If drivers on both streets refrained from entering an intersection unless there was clearly enough room for them on the far side, the jam would not occur, traffic would flow faster and they would all get where they are going sooner—which is presumably their objective. Yet each individual driver is behaving rationally. My aggressive driving on Wilshire benefits me (I may make it across before the light changes, and at worst I will get far enough into the intersection not to be blocked by cars going the other way at the next stage of the jam) and harms drivers on Westwood; your aggressive driving on Westwood benefits you and harms drivers (possibly including me) on Wilshire. The harm is much larger than the benefit, so on net we are all worse off. But I receive all of the benefit and none of the harm from the particular decision I control. I am correctly choosing the action that best achieves my objective—but if we all made a mistake and drove less aggressively, we would all be better off.

     I am not saying that rationality implies selfishness—that is a parody of economics. Drivers may value other people’s time as well as their own, or they may value a self-image that requires them to act in a polite and considerate way; if so, rational behavior (in pursuit of those goals) may prevent the jam instead of causing it. The “paradox” is not that rational behavior always leads to undesirable results—it does not. In the two cases I have described, it does. What is paradoxical is that the results are undesirable in terms of precisely the same objectives (staying alive in the one case and getting home earlier in the other) that the individual behavior is correctly calculated to achieve.

     Let us now return to the battlefield, replacing spears with guns. One of the less well-known facts about modern warfare is that in combat a substantial percentage of the soldiers (almost four-fifths, according to one source) do not fire their guns and those that do frequently do not aim them; this is one of the reasons that about 100,000 bullets are fired for every enemy killed. Such behavior seems irrational from the standpoint of the army—soldiers are given guns in order that they may shoot the enemy with them—but it may be entirely rational from the standpoint of the soldier. It is difficult to hide in a foxhole and take a carefully aimed shot at the enemy at the same time. If you can see him, he may be able to see you, and if you are taking the time to aim at him, you may be giving him, or his buddy, a chance to aim at you. If your objective is to stay alive, there is much to be said for climbing into a convenient hole and firing your gun, if at all, in the general direction of the enemy.

     In discussing my first example, I pointed out that the desirability of running away depended, among other things, on how likely you thought your defection was to make your side lose the battle. The same argument applies here. At one extreme, consider a “battle” with one man on each side; hiding in a hole and firing random shots is not a sensible way of getting through it alive. At the other extreme, consider a battle with massed armies of tens of thousands of men, all shooting at each other at once. Whether you fight or hide is very unlikely to affect the outcome, so the sensible thing to do is to hide—assuming, as is usually the case, that the lives of your fellow soldiers are very much less valuable to you than your own.

     Many real battles represent an intermediate situation. How hard you fight is unlikely to affect who wins the battle, but it may well affect the particular part of the battle immediately around you. In such a case, the soldier must decide which of his alternatives is less likely to get him killed. The more influence he believes his actions will have on the outcome of the fight, the more likely he is to shoot instead of hiding.

     I recently came across an interesting fact that fits quite neatly into this economic prediction. A study of the behavior of G.I.s in World War II found that the soldiers most likely to fire their weapons were those carrying B.A.R.s (Browning Automatic Rifles). A B.A.R. is a substantially more powerful weapon than an ordinary rifle; the decision to fight or hide by the man carrying it is more likely to determine what happens on his part of the battlefield—and hence whether his position is overrun and he is killed—than the decision to fight or hide by other members of the squad.

     So far I have discussed the economic problem of war without saying anything about solutions. Obviously I am not the first person in history to realize that soldiers sometimes run away, or even the first to suggest that they do so, not because they are struck with some mysterious panic, but as a sensible response to the circumstances they find themselves in. Commanders throughout history have been confronted with the problem and have come up with a variety of ways to make it in the interest of their soldiers to fight and, if possible, in the interest of the enemy soldiers to run away.

     One solution has become proverbial. You march your army across a bridge, line it up for the battle with a river (hopefully unswimmable) behind it, then burn the bridge. Since there is now nowhere to run to, much of the argument for running away disappears. Of course, if you lose the battle, you all get killed. This is called burning your bridges behind you.

     Another solution is to punish soldiers who run away. One way is to have a second line of soldiers whose job is to kill any member of the first line who runs. This unfortunately ties up quite a lot of your army; if the front line all gets killed, the second line runs away, unless there is a third line to kill them for doing so. A less expensive (but also less effective) solution is to keep track of who runs away and hang them after the battle. In order for this to work, you have to have a pretty good chance of winning the battle, or at least surviving it with your command structure intact; an army that has just been routed is unlikely to have time to punish the soldiers who ran first. This suggests one reason why some commanders are so much more successful than others; once a commander has won a few battles, his soldiers expect him to win the next one. If the battle is going to be won, it is prudent not to run away—and since nobody runs away, the battle is won. This is what is called a self-fulfilling prophecy. A French military theorist, Ardant du Pica, argued that the traditional picture of a charge, in which the charging column smashes into the defending line, is mythical. At some point in a real charge, either the column decides that the line is not going to run and stops, or the line decides that the column is not going to stop, and runs.

     This brings me to the much-maligned British army of the eighteenth century, we all learn in elementary school about the foolish British, who dressed up their troops in bright scarlet uniforms and lined them up in rigid formations for the brave American revolutionaries to shoot at. The assumption (as in the nationalistic histories of most nations) is that we were smart and they were dumb and that explains it all. I am in no sense an expert in eighteenth-century military but I think I have a more plausible explanation. The British troops were armed with short-range muskets and bayonets, hence the relevant decision for them, as for the spearmen of a few centuries before, was to fight or to run. In order to make sure they fought, their commanders had to be able to see if someone was starting to run; rigid geometric formations and bright uniforms are a sensible way of doing so.

     Bright uniforms serve the same purpose in another way as well—they make it more difficult for soldiers who run away to hide from the victorious enemy, and thus decrease the gain from running away. Of course the fugitive can always take off his uniform, assuming he has enough time (perhaps that was why they had so many buttons), but young men running around the countryside in their underwear are almost as conspicuous as soldiers in red uniforms.

     Why does the range of weapons matter? With short-range weapons, the choice is fight or run; if you try to hide in a hole, someone will eventually come over and stick a spear in you. With long-range weapons, running away is hazardous, but warfare is much more likely to involve an extended exchange of fire from fixed positions, so if you hide (and enough other people on your side fight), the enemy may never get close enough to kill you.

     So far all of the solutions I have discussed involve raising the cost of running away by penalizing it in one way or another. An alternative approach is to change the objectives of the fighters. If the most important thing to you is not surviving the battle but dying gloriously, the incentive to run away disappears—although it may be replaced by an incentive to die gloriously in some stupid attack that loses the battle for your side.

     A set of objectives that ranks glory and heroism far above mere survival is a popular theme of heroic literature and frequently appears in descriptions of exotic foreign warriors, preferably “barbarian,” but it is not very common in the real world. While I have no statistics on the subject, I do have an interesting anecdote. One of the most famous of heroic warrior cultures was the Norse; the ideals of Viking warriors certainly ranked heroic death far above cowardly survival. For the operation of those ideals in the real world, I give you the following story; the source (which tells it in somewhat more detail) is Njal's Saga:

     Sigurd, the Jarl of the Orkneys, had a raven banner of which it was said that as long as it flew, the army would always advance, but whatever man carried it would die. At the battle of Clontarf, Sigurd led part of an army of Irish and Vikings against an Irish army commanded by the High King of Ireland. The fighting was heavy; Sigurd’s forces advanced but the banner-carrier was killed. Another man took the banner; he too was killed. Sigurd told a third man to take the banner. The third man refused. Sigurd, after trying to get someone else to carry it, took the banner off the staff, tied it around his waist and led his army into battle. The army advanced, Sigurd was killed. No one would take up the banner, and the battle was lost.

     So even in an army of Vikings, there were only three men (counting the Jarl) who were willing to give their lives for victory.

     The desire for a hero’s death is not the only objective that can keep soldiers from running away. If the soldier puts a high value on the cause he is fighting for or on the lives of his comrades, he may decide that even a small increase in the chance of losing the battle is too high a price to pay for an improved chance of his own survival. Alternatively, if the soldier puts a high value on his own reputation for courage, the shame of being seen to run away—even the shame of knowing he once ran away—may be sufficient to make him fight. Feelings of comradeship and an extraordinary emphasis on personal courage are sentiments traditionally associated with soldiers, and a wise commander will encourage them.

     Perhaps the most famous historical example of this solution is a Theban military unit called the Sacred Band. It was said to consist of pairs of homosexual lovers. Since no man would abandon his lover or show cowardice in his presence, the Sacred Band never ran. Eventually they encountered Philip of Macedon and died to a man. This illustrates one disadvantage of courage as a solution; just as with burning your bridges behind you, the results are unpleasant when you lose.

     So far I have discussed the problem from the point of view of the commander of the army that might run away. The conflict of interest between the individual soldier and the army of which he is a part is also a subject of considerable interest to the opposing commander. In playing a war game, one must actually destroy the other player’s units. In fighting a war, it is sufficient to create a situation in which the members of a particular unit find it in their interest to run; having done so, one then goes on to the next unit. I conjecture that a considerable part of generalship is the ability to exploit the conflict of interest between the enemy soldiers and the army they make up.

     One of my hobbies for many years has been the Society for Creative Anachronism, a group that does various medieval things for fun, including medieval hand-to-hand combat done as a rather rough sport. In order not to get anyone killed, we tend to use real armor and fake weapons; the latter are mostly made out of rattan, with reasonably realistic weight and balance but no cutting edge. The rules are supposed to define the winner as the person who would have survived the fight if both armor and weapons were real. In practice there are many difficulties, not the least being that nobody really knows how hard you have to hit chain mail with a medieval sword in order to kill the man wearing the mail.

     We also do group fighting; the largest of the annual wars features armies of three or four hundred fighters on each side. The group fighting suffers from a fundamental flaw. Since being “killed” means at worst a bruise, everyone is a hero; units almost never surrender, and individual fighters never run away (except to find another fight elsewhere on the field). The battles are great fun, but considered as experimental archaeology, they are a failure; they omit one of the most essential features of real medieval battles.

     There is one exception. I once participated in a melee tournament (a melee is a group fight) under rules that did, to some extent, recreate the conflict of interest between the individual and the army. The tournament consisted of a series of melees with randomly chosen teams. After each melee the fighters on the winning side received points according to their condition; an uninjured fighter received the most points, a fighter who died (but whose side won) received the fewest. At the end of the day, the fighter with the most points won. Under such a system, the fighter has an incentive to help his side win, but he also has an incentive to let someone else get killed in the front line while he bravely defends the rear. If we fought such tourneys more often, and if the winners received sufficiently valuable prizes, we might learn more about how medieval armies really worked.

     This is supposed to be a book about the warfare of the future, but so far I have talked about the present and the past. My justification for doing so is that so far, at least, the economics of war—in the sense in which I use the term economics—has been much more stable than its technology. There has been enormous progress in weaponry over the last few millennia, but the economic problem is essentially the same, the only important change being the substitution of hiding for running as a result of the increased range of our weapons. It is possible that all this will change in the future; one can imagine a robot battlefield on which all of the problems are technical. In some respects we already have that; I presume that a soldier manning an ICBM is safer inside the silo firing the missile than running across the landscape as the warheads fall. But then, the same thing may well have been true eight hundred years ago for the soldier firing a trebuchet at a besieged castle. It remains the case now as then that a lot of soldiering involves a sharp conflict between the interest of the soldier and the interest of the soldiers, and it is likely to remain the case at least as long as the human brain continues to be a better weapons-control mechanism than anything else we can put in that small a box.

From THE ECONOMICS OF WAR by David Friedman, Ph.D. (1984)

Chain of Command

On spacecraft in general, and military spacecraft in particular, there will be a strict "chain of command." People with no management or military experience may not see the point behind a chain of command, but if such a person is suddenly given the task of managing a project (even a high-school bake sale) they will suddenly discover why it is vital. Attempting to run a spacecraft by a democracy or other laissez-faire system will probably result in the destruction of the spacecraft and the death of all the crew. Space is a far too deadly environment and spacecraft are far too full of dangerous equipment to leave things to chance.

CONTRABAND ROCKET

(ed note: in the year 2050, our heros are members of the Southwestern Rocket Society (SRS) fan club. The fans want to travel in space in the worst way, but civilians are not allowed to fly in their own ships.

On a field trip to Luna Louis' rocket junkyard they are stunned to find the space ship Absyrtis sitting in the lot. As it turns out that ship was Mr. Louis' last command when he was in the UN Space Force, and when the ship was decommissioned he managed to obtain it at scrap metal prices.

Club president Chubb Delany has an insane idea. He tells Mr. Louis that the club would love to refurbish the old ship, and fly it on a short hop to Luna. With Mr. Louis as captain.

Mr. Louis says if the club will promise that, he will give the ship to them free, along with any used rocket parts in the lot needed for the refurbishing.

After six months of hard work, the ship is ready for flight. The take-off is rough, and sadly Mr. Louis dies on the way up. But with a smile on his face as he finally goes home. The trouble is that he was the only trained crewperson, the rest are talented novices. Mr. Louis had appointed Chubb Delany as executive officer, so he assumes command. He calls a meeting of the crew chiefs.)

     He took a swig of the hot coffee from the bag Greg had brought up and turned to face his officers.
     “I assumed command,” he began, "because Luna Louis appointed me executive officer with the knowledge I might have to do it. I have no better qualifications for the job than any of you. But three thousand years of naval tradition, reinforced by recent precedents in space, are in point here. So my assumption of command is not subject to vote—until we hit dirt at any rate. Then the Society can kick me out if they like.
     “But I’ll still have to rely on your support until then. We’ve lost Louis, but I’ll try to run things as I think he might have done. At this point, co-operation is the only thing that will save us.”

     “Just a minute, Chubb,” LeRoy out in. “We’ve all worked together for months. Why not run the ship with each division chief in joint control—a democratic system?
     “Because a space ship is operated from the control room,” Chubb told him.
     “But, look, Chubb…” LeRoy persisted.

     “Gentlemen,” the new skipper cut in, “I don’t think some of you realize the position we’re in. We’re used to looking to one man for leadership; our group habits can’t be changed on the spur of the moment. We’re neophytes, we’re in trajectory to Luna in a slightly marginal ship, and we’ve just lost the only man aboard who was experienced. Down below on dirt, a democratic system may work at times. But here, one man and one man alone must correlate the data, co-ordinate efforts, and make the decision.
     “I don’t relish this job. The responsibility scares me a little. But I’m by-God going to see that this ship and the people in it get down on Luna safely! Then—and not before—each one of you is entitled to a swift kick at my fanny if you want. Do we understand each other?”

     There was silence. Chubb looked at each of them in turn, meeting their eyes. He knew they had accepted Louis’ leadership and had respected him because of his age and experience; it was a bit difficult for them to do the same toward one of their own group. But behind the doubt and reluctance in some eyes, he saw the reassuring fact that each man realized that the Absyrtis had to have a captain and that committee system rule was too slow and cumbersome.
     “Well, we’re with you, skipper,” Greg Shearer spoke up. “What are your orders?”

From CONTRABAND ROCKET by Lee Correy (G. Harry Stine) (1956)
Starship Troopers

We would be "temporary third lieutenants" — a rank as necessary as feet on a fish, wedged into the hairline between fleet sergeants and real officers. It is as low as you can get and still be called an "officer." If anybody ever saluted a third lieutenant, the light must have been bad.

"Your commission reads 'third lieutenant,' " he went on, "but your pay stays the same, you continue to be addressed as 'Mister,' the only change in uniform is a shoulder pip even smaller than cadet insignia. You continue under instruction since it has not yet been settled that you are fit to be officers." The Colonel smiled. "So why call you a 'third lieutenant'?"

I had wondered about that. Why this whoopty-do of "commissions" that weren't real commissions? Of course I knew the textbook answer.

"Mr. Byrd?" the Commandant said.

"Uh . . . to place us in the line of command, sir."

"Exactly!" Colonel glided to a T. O. on one wall. It was the usual pyramid, with chain of command defined all the way down. "Look at this — " He pointed to a box connected to his own by a horizontal line; it read: ASSISTANT TO COMMANDANT (Miss Kendrick).

"Gentlemen," he went on, "I would have trouble running this place without Miss Kendrick. Her head is a rapid-access file to everything that happens around here." He touched a control on his chair and spoke to the air. "Miss Kendrick, what mark did Cadet Byrd receive in military law last term?"

Her answer came back at once: "Ninety-three per cent, Commandant."

"Thank you." He continued, "You see? I sign anything if Miss Kendrick has initialed it. I would hate to have an investigating committee find out how often she signs my name and I don't even see it. Tell me, Mr. Byrd . . . if I drop dead, does Miss Kendrick carry on to keep things moving?"

"Why, uh — " Birdie looked puzzled. "I suppose, with routine matters, she would do what was necess — "

"She wouldn't do a blessed thing!" the Colonel thundered. "Until Colonel Chauncey told her what to do — his way. She is a very smart woman and understands what you apparently do not, namely, that she is not in the line of command and has no authority." He went on, " 'Line of command' isn't just a phrase; it's as real as a slap in the face. If I ordered you to combat as a cadet the most you could do would be to pass along somebody else's orders. If your platoon leader bought it and you then gave an order to a private — a good order, sensible and wise — you would be wrong and he would be just as wrong if he obeyed it. Because a cadet cannot be in the line of command. A cadet has no military existence, no rank, and is not a soldier. He is a student who will become a soldier — either an officer, or at his formal rank."

From STARSHIP TROOPERS by Robert Heinlein (1959)
Antares Dawn

Two Marines from Alexandria’s fifty-man contingent flanked the main entrance hatch into the ballroom when the three officers arrived. The Marines snapped to attention and saluted. Drake returned their salutes, and then stepped over the raised coaming into the ballroom.

The large compartment had been configured as an auditorium, with rows of seats arrayed in front of a raised dias and podium. As Drake stepped over the threshold, there was a cry of "Ten-hut!" from one of the Marines. Scattered figures, all in uniform, jumped to their feet with ramrod straight spines and eyes facing front. An occasional civilian figure also stood, although in a much more relaxed manner. Most of the hundred-plus occupants of the compartment merely glanced up, and then went back to their individual discussions.

Drake strode down the aisle at the side of the compartment, mounted the dias, and moved to the podium. While waiting for the noise to subside, he let his gaze sweep across the compartment. ... Professor Planovich was also seated in the second row, three seats to the right of Aster. Drake recognized a dozen other members of the scientific staff, including several women. Standing toward the back of the crowd were the captains and executive officers of the cryogen tankers, as well as several scout and landing boat pilots from Discovery and City of Alexandria.

Drake ordered those standing to be seated. The military personnel sat down, and the buzz of conversation began to slowly subside. Drake waited until the crowd had grown silent before beginning to speak:

"Thank you for coming, ladies and gentlemen. I asked Captain Fallan to call this meeting in order to get a few things straight before we leave orbit for the deep black. First of all, I would like all those who did not stand when I entered the compartment to please do so now."

There was a renewal of the crowd noises and no one moved for a second. Then, slowly, hesitantly, the powerful of Alta began to climb to their feet. First one, then two, then small groups, until finally, the scene was exactly reversed from that of a minute earlier.

"For the next several months, you will all be living and working aboard this ship. As I am sure you have noticed already, we are too many people crammed into too little space, and there is little opportunity for incompatible personalities to get away from each other. This is quite normal, and we spacers long ago developed a code of conduct to minimize the stresses of shipboard life. The code is based on three principles: respect for one’s fellows, common courtesy, and the fact that a ship in space is no democracy.

"One of the most basic principles of this code involves the respect given a commanding officer aboard ship. For many of the same reasons that one stands when a judge enters a courtroom, so too should you stand when a captain enters a compartment. The act is intended to show your respect for the position rather than for the man who fills it. Since each of you now standing has chosen to ignore this simple courtesy, you will pay for the oversight by reporting to Captain Fallan immediately after we leave orbit. He will assign you to forty hours of ship’s maintenance as a penalty.

There were several seconds of shocked silence, followed by an explosion of protests. Drake let the noise wash over him, making no move to stop it. Eventually, all was quiet again.

"I take it from your reaction that you think I’m being overly harsh," he said.

"Damned right!" someone yelled from the back row.

"You should be thankful to get off so easily. True, I could have ignored the unintentional insult you gave me. I could have explained why we have these quaint customs aboard ship, and asked you to humor us by complying with them. I could have, but I didn’t. In an emergency, your lives may well depend on your immediate, unquestioning obedience to my orders, or those of Captain Fallan. Since such obedience does not come naturally to anyone, I have chosen to educate you in a way that you will remember."

"What if we refuse to knuckle under?" one white haired man in the fifth row asked.

"Your name, sir?"

"Greg. Tobias Greg, Labor Council Chartered Representative."

"Well, Mr. Greg. My response to willful disobedience of orders depends on the stage of the mission we are in at the time. For instance, if you are refusing my order at this moment, I will have the Marines put you bodily onto one of the supply shuttles and have you returned to Alta. Should your refusal come after we’ve left orbit, however, I just may have you shot as am example to others."

Several Adam’s apples bobbed up and down as their owners swallowed hard, but no one spoke up. Drake continued: "Now, then, enough of this. Shall we get on with the real reason for this assembly? Commander Marston will read you the expedition orders."

Organization

The organization of an astromilitary is a complicated subject.

The structure of any military may seem a bit strange to civilians who have had no contact with it. One thing to keep in mind is that, strange as it may appear, the bottom line is that it works. You are looking at the result of thousands of years of practical refinement. Any historical armies that used military structures that did not work would have been eventually defeated, and the armies destroyed. All currently existing armies are the descendants of trial-by-combat, where they bury the people in second place.


For those who are unfamiliar with the theory behind military ranks herein follows a simplistic primer. If you are familiar you can skip to the next section. Please note that this is simplistic, and I the author am a civilian. Take what I say with a grain of salt. If you want true accuracy I'd advise you to talk to real military personnel.

The main division is between Officers and Enlisted Men. Basically the officers tell the enlisted men what to do. Specifically the officers hold "command" over the enlisted men. They also hold command over officers who are lower in the chain of command. The officers plan strategy and tactics to win the current war, and the enlisted men actually fight the battles according to the plan.

It is vaguely similar to the difference between management and labor in a corporation, but with differences.

As Jeff Tappan puts it: The officers give the orders, the NCOs ensure that the orders are carried out, and the enlisteds perform the actual tasks.

In terms of the movie Metropolis the officers are the "head" and the enlisted men are the "hands."

The various ranks of officers have different names, but in English speaking nations it runs broadly in order of rank Marshal, General, Colonel, Major, Captain, Lieutenant, and Officer Cadet. Enlisted men in the US are Corporals and Privates.

In stereotypical formula science fiction writing, characters who are officers are often archetypes from the trope "Command Roster", while characters who are enlisted men are often archetypes from the trope "The Squad".


In between the officers and the enlisted men are the Non-commissioned officers (NCOs), though they are technically part of the enlisted men. These are the Sergeant majors and Sergeants. Officers hold command over the enlisted men, but the NCOs have "control" or "charge" over the enlisted men. Simplistically the officers command What while the NCOs control How. For instance, the Colonel will tell the Sergeant major that hill Whiskey-Tango has to be captured, and the Sergeant major will issue orders to the enlisted men to ensure that the ensuing battle achieves the objective. Sergeants are considered to be the backbone of the military.

Sergeants also have the vital role of training civilizan recruits into enlisted men, "turning boys into men". See "boot camp" above.

The senior sergeants also have the role of subtly training junior officers. As Wikipedia puts it, the senior sergeants give advice and guidance to junior officers, who begin their careers in a position of authority but generally lack practical experience. Meaning the junior officers are clueless newbies, often full of ivory-tower but totally impractical ideas of how to run things. The senior sergeants gently show the junior officers the error of their ways and show them what actually works in the real world.

Wise junior officers rely heavily upon their sergeants. It is also a serious mistake for a junior officer to make a sergeant major angry at them. There are millions of subtle and deniable ways a sergeant major can make a junior officer's life miserable.

Sergeants are the interface between the officers and the enlisted men. It is a big mistake for an officer to attempt to by-pass the sergeants and directly order the enlisted men. And if an officer wants to know the latest military rumors and scuttlebutt, they should just ask a sergeant.


There are also Warrant Officers. While they are considered to be officers, their main job is being technical experts in various specialized fields.

Officers are further divided into line officers and staff officers. The difference between line and staff is that line has the job of doing the core work of a military (i.e, winning battles) while staff has the job of administrative, operational and logistical needs of its unit.

In the novel Starship Troopers, Robert Heinlein creates a rank known as "Sky Marshal". This is the supreme commander over both the space army and the space navy. Candidates for Sky Marshal need experience in both branches. As the protagonist of the novel puts it: "A man can't buck for Sky Marshal unless he has commanded both a regiment and a capital ship — go through M. I. (army boot camp) and take his lumps and then become a Naval officer, or first become an astrogator-pilot (naval officer) and follow it with Camp Currie (army boot camp), etc. I'll listen respectfully to any man who has done both."


Traditionally, the areas of the craft closest to the control rooms is known as "officer country", while the greasy cabled and be-piped areas inhabited by sergeants and enlisted men is known as "below decks" (though which is below what becomes an open question in microgravity).

WEST OF HONOR

(ed note: Lieberman is sergeant major, the lieutenant is the junior officer in charge. Lieberman is performing his function of subtily training the lieutenant.)

"We're safe enough," Lieberman said. "If the lieutenant would care to turn in, I'll see the guard's changed properly."

He followed me back to my quarters. Hartz had already fixed the place up. There were fresh adobe patches over the bullet holes in the walls. My gear was laid out where I could get it quickly. Hartz had his cloak and pack spread out in the anteroom.

There was even coffee. A pot was kept warm over an alcohol lamp.

"You can leave it to us," Lieberman said.

Hartz grinned. "Sure. Lieutenants come out of the Academy without any calluses, and we make generals out of them."

"That may take some doing," I said. I invited Lieberman into my sitting room. There was a table there, with a scale model of the fort on it. Flawn had made it, but it hadn't done him much good. "Have a seat, Centurion. Coffee?"

"Just a little, sir. I'd best get back to my duties."

"Call me for the next watch, Centurion."

"If the lieutenant orders it."

"I just — what the hell, Lieberman, why don't you want me to take my turn on guard?"

"No need, sir. May I make a suggestion?"

"Sure."

"Leave it to us, sir. We know what we're doing."

I nodded and stared into my coffee cup. I didn't feel I was really in command here. They tell you everything in the Academy: leadership, communications, the precise form of a regimental parade, laser range-finding systems, placement of patches on uniforms, how to compute firing patterns for mortars, wine rations for the troops, how to polish a pair of boots, servicing recoilless rifles, delivery of calling cards to all senior officers within twenty-four hours of reporting to a new post, assembly and maintenance of helicopters, survival on rocks with poisonous atmosphere or no atmosphere at all, shipboard routines, and a million other details. You have to learn them all, and they get mixed up until you don't know what's trivial and what's important. They're just things you have to know to pass examinations. "You know what you're doing, Centurion, but I'm not sure I do."

"Sir, I've noticed something about young officers," Lieberman said. "They all take things too serious."

"Command's a serious business." Damn, I thought. That's pompous. Especially from a young kid to an older soldier.

He didn't take it that way. "Yes, sir. Too damned serious to let details get in the way. Lieutenant, if it was just things like posting the guard and organizing the defense of this place, the service wouldn't need officers. We can take care of that. What we need is somebody to tell us what the hell to do. Once that's done, we know how."

I didn't say anything. He looked at me closely, probably trying to figure out if I was angry. He didn't seem very worried.

"Take me, for instance," he said. "I don't know why the hell we came to this place, and I don't care. Everybody's got his reasons for joining up. Me, I don't know what else to do. I've found something I'm good at, and I can do it. Officers tell me where to fight, and that's one less damn thing to worry about."

From WEST OF HONOR by Jerry Pournelle

Military Coup

This is always a delicate question in any nation that has a military. Unless the nation is ruled by a military junta, the military is theoretically controlled by the civilian government. But how does the civilian government enforce this when the military is the one with all the guns? Or worse, what if the military decides it deserves to control or even become the government, and tries a Coup d'état? As the Roman poet Juvenal said "Quis custodiet ipsos custodes?" or "Who will guard the guards themselves?"

  • If the military seized power over the government, the coup is successful and the government becomes a military junta.
  • If the military is defeated, the coup is unsuccessful. The punishment for the coup leaders is likely to be very savage. Civilian politicians have absolutely no sense of humor about somebody trying to take away their power.
  • If the military coup is a draw, you probably have the start of a horrific decades-long civil war.

There are a few methods of asserting civilian control over the military. They work pretty well, but none are fool proof.

Examples of military coups in science fiction include Mobile Suit Gundam ZZ, the movie Akira, new Battlestar Galactica, the story arc of Babylon 5 with the virtuous General Hague leading an attempted coup against evil President Clark, and in Deep Space 9 Starfleet Admiral Leyton attempts a coup on Earth.


Amusingly enough, General Hague and Admiral Leyton were played by the same actor: Robert Foxworth. The creator of Babylon 5, J. Michael Stracynszki, was annoyed at the producers of Star Trek. It seems he approached them when trying to get Babylon 5 produced and showed them the concept and story arc. The Trek producers turned him down. Then a few months later they suddenly created Deep Space 9, which has a suspicious number of similarities to B5's concept and story arc.

So Mr. Foxworth taking an acting job with the Star Trek producers was an act of treason, as far as Mr. Stracynszki was concerned. Mr. Foxworth discovered that he had no future role at Babylon 5 since his character was abruptly killed off in a hasty re-write of the current B5 episode.

Issac Kuo: Typically, the first job of the military is to deter/suppress revolutionaries. The irony, of course, is that it's usually the military itself that revolts and takes over.


Rick Robinson: This is one of the grotesquely funny things about the modern era. At least since 1945, political leaderships have generally had far more to fear from their own army than from anyone else's.


Issac Kuo: Yeah, 'cause the Ancient Romans never had this problem.


Winchell Chung:

(Rick Robinson: This is one of the grotesquely funny things about the modern era. At least since 1945, political leaderships have generally had far more to fear from their own army than from anyone else's. )

Back when I was in high school, I noticed that South American nations seemed to be prone to military coups and juntas. I was curious as to why that did not happen in the United States. The answers I got boiled down to "the indoctrination which new officers receive at West Point."


Arius: At this point, I think there's more to it. When is the last time a first-world democracy had that problem? I think there's a cultural/social aspect to it, and a wealth aspect. It's hard to get a lot of people to overthrow a government when life is good. And let's face it: compared to any place that's had a military coup in the last 60 years, life is generally pretty good in the US. It's hard to get people who have Nintendo, 1000 channels of cable movies, complete Internet access, and a beer fridge to get excited about overthrowing the government.


Rick Robinson:

( Issac Kuo: Yeah, 'cause the Ancient Romans never had this problem. )

LOL. But the intriguing flip side is eras in which the military coup was more or less unknown. European monarchies generally had very loyal forces from the end of the era of baronial revolts till the 19th century. In Scotland the Stewarts never got usurped, even though for 200 years they had a consistent pattern of long royal minorities.

Also, navies have been far more loyal than armies — historian William H. Neil observed that sailors hitting the beach have other things in mind than staging coups on behalf of their commanders. Space empires whose primary forces are fleets may be safer domestically than if they depended mainly on armies.

Which also plays into the layered defense of a planet. You may want to put more of your resources into the space layers, as less prone to march on the capital than a last ditch surface-army layer would be.

( Arius: At this point, I think there's more to it. When is the last time a first-world democracy had that problem? I think there's a cultural/social aspect to it, and a wealth aspect )

Agree. Officer indoctrination is just the final layer of a layered defense, so to speak. For one thing, the indoctrination would be useless if cadets picked up the vibe from their instructors that it was all a mickey mouse drill to make civilians happy.

When IS the last time a western democracy had a coup? Hitler came to power legally, even Mussolini demi-legally, and those were democracies with very shallow roots. The French Third Republic, no tower of stability, had only the Boulanger farce. I'm not counting coups backed by overwhelming foreign force, like Czechoslovakia c. 1948.

Spain had an abortive coup in 1979, but it was only just emerging from Franco. (Incidentally, it is striking how much Spain has "joined Europe" after a very long period of being stereotyped as stranded in 1648.)


Erik Max Francis:

( Winchell Chung: The answers I got boiled down to "the indoctrination which new officers receive at West Point." )

think that's a bit too glib. It's more about reliable on the rule of law, and built-up reliance in the stability of the democratic system.

From a thread in SFConSim-l

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